Watch this: Apple, Disney Partner on Vision Pro EntertainmentĠ3:59 Convincing avatars (I mean, Personas)Īpple's Personas are 3D-scanned avatars generated by using the Vision Pro to scan your face, making a version of yourself that shows up in FaceTime chats if you want, or also on the outside of the Vision Pro's curved OLED display to show whether you're "present" or in an app. I don't feel that way in other VR headsets. But the scenes of Way of Water sent little chills through me. Apple's mixed-reality passthrough can also dim the rest of the world down a bit, in a way similar to how the Magic Leap 2 does with its AR. I played a 3D clip of Avatar: The Way of Water in-headset, on a screen in various viewing modes including a cinema. The cinema demo was what really shocked me, though. Apple's execution of mixed reality felt much more immersive, rich and effortless on most fronts, with a field of view that felt expansive and rich. Again, I've seen mixed reality in VR headsets before (Varjo XR-3, Quest Pro), and I've understood its capabilities. Mixed reality in Apple's headset looks so casually impressive that I almost didn't appreciate how great it was. I could turn the dial to slowly extend the 3D panorama until it surrounded me everywhere, or dial it back so it just emerged a little bit like a 3D window. Apple's digital crown, a small dial borrowed from the Apple Watch, handles reality blend.
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